4.0-208 10 blwyddyn,5 mis ago PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-207 10 blwyddyn,5 mis ago PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023.
4.0-206 10 blwyddyn,5 mis ago PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again!
4.0-205 10 blwyddyn,5 mis ago PixelShaderGen: Use integer math for TEV combiners. Things are still broken.
4.0-204 10 blwyddyn,5 mis ago PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken.
4.0-203 10 blwyddyn,5 mis ago PixelShaderGen: Use integer math for tev konst value.
4.0-202 10 blwyddyn,5 mis ago PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-201 10 blwyddyn,5 mis ago PixelShaderGen: Use integer math for rasterizer color.
4.0-200 10 blwyddyn,5 mis ago PixelShaderGen: Use integer math for indirect texture coords.
4.0-199 10 blwyddyn,5 mis ago PixelShaderGen: Use integer math for sampling textures.
4.0-198 10 blwyddyn,5 mis ago PixelShaderGen: Use integer math for alpha testing.
4.0-214 10 blwyddyn,5 mis ago PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-180 10 blwyddyn,6 mis ago PixelShaderGen: Process fog calculations properly with integer math.
4.0-179 10 blwyddyn,6 mis ago Prove our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-180 10 blwyddyn,6 mis ago PixelShaderGen: Process fog calculations properly with integer math.
4.0-180 10 blwyddyn,6 mis ago Prove our own dot and mix functions in GLSL since GLSL doesn't provide integer versions of these functions, even though AMD and Nvidia provide their own.
4.0-179 10 blwyddyn,6 mis ago PixelShaderGen: Fix an issue of mismatching types...
4.0-178 10 blwyddyn,6 mis ago PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...
4.0-177 10 blwyddyn,6 mis ago PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-174 10 blwyddyn,6 mis ago PixelShaderGen: Use integer math for TEV combiners.