4.0-208 11 blwyddyn,1 mis ago PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-207 11 blwyddyn,1 mis ago PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023.
4.0-206 11 blwyddyn,1 mis ago PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again!
4.0-205 11 blwyddyn,1 mis ago PixelShaderGen: Use integer math for TEV combiners. Things are still broken.
4.0-204 11 blwyddyn,1 mis ago PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken.
4.0-203 11 blwyddyn,1 mis ago PixelShaderGen: Use integer math for tev konst value.
4.0-202 11 blwyddyn,1 mis ago PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-201 11 blwyddyn,1 mis ago PixelShaderGen: Use integer math for rasterizer color.
4.0-200 11 blwyddyn,1 mis ago PixelShaderGen: Use integer math for indirect texture coords.
4.0-199 11 blwyddyn,1 mis ago PixelShaderGen: Use integer math for sampling textures.
4.0-198 11 blwyddyn,1 mis ago PixelShaderGen: Use integer math for alpha testing.
4.0-214 11 blwyddyn,1 mis ago PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-180 11 blwyddyn,2  fis ago PixelShaderGen: Process fog calculations properly with integer math.
4.0-179 11 blwyddyn,2  fis ago Prove our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-180 11 blwyddyn,2  fis ago PixelShaderGen: Process fog calculations properly with integer math.
4.0-180 11 blwyddyn,2  fis ago Prove our own dot and mix functions in GLSL since GLSL doesn't provide integer versions of these functions, even though AMD and Nvidia provide their own.
4.0-179 11 blwyddyn,2  fis ago PixelShaderGen: Fix an issue of mismatching types...
4.0-178 11 blwyddyn,2  fis ago PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...
4.0-177 11 blwyddyn,2  fis ago PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-174 11 blwyddyn,2  fis ago PixelShaderGen: Use integer math for TEV combiners.