5.0-16952 2 flynedd,4 mis ago BTReal: Treat libusb_get_string_descriptor_ascii failure as non-fatal warning (PR #10878 o Pokechu22)
5.0-16950 2 flynedd,4 mis ago Android: XLink Kai Android UI option (PR #10625 o codedwrench)
5.0-16948 2 flynedd,4 mis ago VolumeVerifier: Ignore case when looking for IOS on update partition (PR #10865 o JosJuice)
5.0-16946 2 flynedd,4 mis ago IOS: Add IOSC::KeyEntry::misc_data to savestate. (PR #10879 o AdmiralCurtiss)
5.0-16944 2 flynedd,4 mis ago Android: Call WiimoteReal::InitAdapterClass before controller init (PR #10877 o JosJuice)
5.0-16942 2 flynedd,4 mis ago VideoCommon: Fix CMPR compute shader layout (PR #10874 o JosJuice)
5.0-16940 2 flynedd,4 mis ago Require frontend to initialize controllers (PR #10783 o JosJuice)
5.0-16937 2 flynedd,4 mis ago logging improvements (PR #10871 o shuffle2)
5.0-16934 2 flynedd,4 mis ago vs: uppercase a guid in the sln (PR #10870 o shuffle2)
5.0-16932 2 flynedd,4 mis ago Fix OpenGL error on M1 Mac. (PR #10866 o dvessel)
5.0-16930 2 flynedd,4 mis ago Add a post-cache shader UID fixup pass (PR #10747 o tellowkrinkle)
5.0-16926 2 flynedd,4 mis ago Accurately handle the copy filter and gamma for EFB and XFB copies (PR #10466 o Pokechu22)
5.0-16914 2 flynedd,4 mis ago NetworkCaptureLogger: Add GameCube BBA support (PR #10833 o sepalani)
5.0-16912 2 flynedd,4 mis ago DolphinQt: Make SD sync strings look nicer (PR #10860 o OatmealDome)
5.0-16909 2 flynedd,4 mis ago InputCommon: Get rid of static strings. (PR #10857 o AdmiralCurtiss)
5.0-16907 2 flynedd,4 mis ago Free Look: Add background input setting (disabled by default) (PR #10843 o Pokechu22)
5.0-16905 2 flynedd,4 mis ago Fix CMake Windows build after SDL merge. (PR #10840 o AdmiralCurtiss)
5.0-16901 2 flynedd,4 mis ago VideoCommon: Remember to flush command buffers after multiple EFB copies (PR #10777 o tellowkrinkle)
5.0-16899 2 flynedd,4 mis ago VideoCommon: Clear backend_info before populating (PR #10842 o tellowkrinkle)
5.0-16897 2 flynedd,4 mis ago Add bloom definitions for Sonic Colors (PR #10837 o SilentHeII)