5.0-16937 1 blwyddyn,10 mis ago logging improvements (PR #10871 o shuffle2)
5.0-16934 1 blwyddyn,10 mis ago vs: uppercase a guid in the sln (PR #10870 o shuffle2)
5.0-16932 1 blwyddyn,10 mis ago Fix OpenGL error on M1 Mac. (PR #10866 o dvessel)
5.0-16930 1 blwyddyn,10 mis ago Add a post-cache shader UID fixup pass (PR #10747 o tellowkrinkle)
5.0-16926 1 blwyddyn,10 mis ago Accurately handle the copy filter and gamma for EFB and XFB copies (PR #10466 o Pokechu22)
5.0-16914 1 blwyddyn,10 mis ago NetworkCaptureLogger: Add GameCube BBA support (PR #10833 o sepalani)
5.0-16912 1 blwyddyn,10 mis ago DolphinQt: Make SD sync strings look nicer (PR #10860 o OatmealDome)
5.0-16909 1 blwyddyn,10 mis ago InputCommon: Get rid of static strings. (PR #10857 o AdmiralCurtiss)
5.0-16907 1 blwyddyn,10 mis ago Free Look: Add background input setting (disabled by default) (PR #10843 o Pokechu22)
5.0-16905 1 blwyddyn,10 mis ago Fix CMake Windows build after SDL merge. (PR #10840 o AdmiralCurtiss)
5.0-16901 1 blwyddyn,10 mis ago VideoCommon: Remember to flush command buffers after multiple EFB copies (PR #10777 o tellowkrinkle)
5.0-16899 1 blwyddyn,10 mis ago VideoCommon: Clear backend_info before populating (PR #10842 o tellowkrinkle)
5.0-16897 1 blwyddyn,10 mis ago Add bloom definitions for Sonic Colors (PR #10837 o SilentHeII)
5.0-16895 1 blwyddyn,10 mis ago DiscIO/VolumeVerifier: Avoid out-of-bounds reads on trimmed Wii ISOs. (PR #10838 o AdmiralCurtiss)
5.0-16893 1 blwyddyn,10 mis ago VideoCommon: Properly mask fbfetch logic op emulation (PR #10841 o tellowkrinkle)
5.0-16891 1 blwyddyn,10 mis ago Wii SD Card Folder Syncing (PR #10590 o AdmiralCurtiss)
5.0-16875 1 blwyddyn,10 mis ago Add Bloom Definitions for Sin and Punishment 2 (PR #10822 o SilentHeII)
5.0-16873 1 blwyddyn,10 mis ago MsgHandler: Add a check for libfmt version to fix build with libfmt-9 (PR #10825 o Rudolchr)
5.0-16871 1 blwyddyn,10 mis ago Common/Network+BBA/Builtin: Cleanup (PR #10831 o sepalani)
5.0-16861 1 blwyddyn,10 mis ago ControllerInterface: Add support for motion and rumble to SDL backend (PR #10561 o shuffle2)