4.0-1575 10 blwyddyn,7 mis ago VertexLoaderManager: Remove unused function. (PR #375 o degasus)
4.0-1573 10 blwyddyn,7 mis ago OGL/VertexManager: Remove unused variable. (PR #366 o Jezze)
4.0-1571 10 blwyddyn,7 mis ago Opcode decoding: 0xC0 isn't a valid command. (PR #354 o magumagu)
4.0-1569 10 blwyddyn,7 mis ago Add a std::make_unique implementation (Common/StdMakeUnique.h) (PR #351 o Tilka)
4.0-1564 10 blwyddyn,7 mis ago D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds. (PR #359 o shuffle2)
4.0-1562 10 blwyddyn,7 mis ago Add japanese strings (PR #358 o SeannyM)
4.0-1560 10 blwyddyn,7 mis ago Move the header guard before the includes in VideoCommon's Statistics.h (PR #341 o lioncash)
4.0-1558 10 blwyddyn,7 mis ago [Android] Change default EFB copy method from disabled to texture. (PR #349 o Sonicadvance1)
4.0-1556 10 blwyddyn,7 mis ago Adds support for the PP shaders in the Android UI. (PR #346 o Sonicadvance1)
4.0-1554 10 blwyddyn,7 mis ago Fixes our post processing shaders so they work under OpenGL ES 3.0 (PR #348 o Sonicadvance1)
4.0-1552 10 blwyddyn,7 mis ago Revert "x64FPURoundMode: always set x87 precision" (PR #357 o shuffle2)
4.0-1550 10 blwyddyn,7 mis ago Jit64: implement tw/twi more accurately (PR #335 o Tilka)
4.0-1548 10 blwyddyn,7 mis ago [windows] Fix debug build memory leaks. (PR #352 o shuffle2)
4.0-1546 10 blwyddyn,7 mis ago Shader cleanup (PR #185 o degasus)
4.0-1535 10 blwyddyn,7 mis ago GCMemcard: fix edge case of adding to a fragmented memcard. (PR #330 o LPFaint99)
4.0-1533 10 blwyddyn,7 mis ago XFB width/height handling fixes (PR #336 o magumagu)
4.0-1529 10 blwyddyn,7 mis ago OpenGL: delete unused function parameter in TextureConverter. (PR #339 o magumagu)
4.0-1527 10 blwyddyn,7 mis ago Enables usage of GLSL textureSize on Qualcomm v66. (PR #345 o Sonicadvance1)
4.0-1525 10 blwyddyn,7 mis ago VideoCommon: fix indirect texture coordinate computation in TEV. (PR #344 o magumagu)
4.0-1522 10 blwyddyn,7 mis ago Gameini updates. (PR #290 o Linktothepast)