4.0-1786 10 blwyddyn,6 mis ago OGL StreamBuffer optimizations (PR #461 o degasus)
4.0-1781 10 blwyddyn,6 mis ago Expand GetBPRegInfo to include the rest of the BP registers. (PR #448 o lioncash)
4.0-1778 10 blwyddyn,6 mis ago OGL-StreamBuffer: don't use coherent mapping. (PR #462 o degasus)
4.0-1776 10 blwyddyn,6 mis ago Stringify ArmCPUDetect.cpp. (PR #455 o lioncash)
4.0-1773 10 blwyddyn,6 mis ago [Android] Fix potential crash in Video Settings. (PR #454 o Sonicadvance1)
4.0-1769 10 blwyddyn,6 mis ago Make MemoryUtil.cpp use the correct x86_64 define. (PR #446 o Sonicadvance1)
4.0-1767 10 blwyddyn,6 mis ago Gameini updates. (PR #397 o Linktothepast)
4.0-1763 10 blwyddyn,6 mis ago Android: add multitouch support (PR #412 o SeannyM)
4.0-1761 10 blwyddyn,6 mis ago [Android] Fixes a bunch of input bugs. (PR #300 o Sonicadvance1)
4.0-1759 10 blwyddyn,6 mis ago Remove the min/max functions in CommonFuncs. (PR #334 o lioncash)
4.0-1757 10 blwyddyn,6 mis ago Make GetBPRegInfo just take two strings as parameters (PR #411 o lioncash)
4.0-1755 10 blwyddyn,6 mis ago BS2 emulation: set up a reasonable BAT during startup. (PR #399 o magumagu)
4.0-1753 10 blwyddyn,6 mis ago Jit load store cleanup (PR #419 o magumagu)
4.0-1750 10 blwyddyn,6 mis ago Get rid of the temporary buffer in IniFile's Load function. (PR #433 o lioncash)
4.0-1748 10 blwyddyn,6 mis ago JIT: make backpatch handle sign-extend from 8 bits correctly. (PR #420 o magumagu)
4.0-1746 10 blwyddyn,6 mis ago Fix error message when D3D11 HResults fail. (PR #421 o CarlKenner)
4.0-1744 10 blwyddyn,6 mis ago Make sure netplay player IDs are actually unique. (PR #429 o RachelBryk)
4.0-1742 10 blwyddyn,6 mis ago When updating netplay player list, reselect by string instead of index. (PR #403 o RachelBryk)
4.0-1740 10 blwyddyn,7 mis ago When reading an ini file, if there is an error, check if it is simply be... (PR #431 o RachelBryk)
4.0-1738 10 blwyddyn,7 mis ago msvc C initializers return int...fix EnableXSaveWorkaround when rax doesn't implicitly equal zero. (PR #430 o shuffle2)