4.0-2082 10 blwyddyn,5 mis ago DolphinWX: Get rid of an unneccessary cast in CodeWindow (PR #598 o lioncash)
4.0-2080 10 blwyddyn,5 mis ago Get rid of the UI-less Activity that launches from Android's home screen. (PR #573 o sigmabeta)
4.0-2078 10 blwyddyn,5 mis ago Make the emulation stop asynchronous to prevent deadlocks. (PR #515 o Armada651)
4.0-2071 10 blwyddyn,5 mis ago AVIDump: fix FFV1 encoding (PR #596 o delroth)
4.0-2069 10 blwyddyn,5 mis ago FPSCounter: Change format string to match value. (PR #592 o Armada651)
4.0-2067 10 blwyddyn,5 mis ago FPSCounter: Add "Log render time to file" feature. (PR #591 o Armada651)
4.0-2063 10 blwyddyn,5 mis ago Fix code style in WII_IPC_HLE_Device_net.h/.cpp. (PR #590 o RachelBryk)
4.0-2061 10 blwyddyn,5 mis ago DolphinWX: Kill off sprintf calls in CheatsWindow.cpp (PR #585 o lioncash)
4.0-2059 10 blwyddyn,5 mis ago DolphinWX: Remove redundant casts in ISOProperties (PR #582 o lioncash)
4.0-2057 10 blwyddyn,5 mis ago DolphinWX: Bind the drop handling function to the frame with Bind, not Connect (PR #584 o lioncash)
4.0-2055 10 blwyddyn,5 mis ago DolphinWX: Remove a wx 2.9.0 and 2.8.0 version check in GameListCtrl (PR #583 o lioncash)
4.0-2053 10 blwyddyn,5 mis ago D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader (PR #576 o lioncash)
4.0-2051 10 blwyddyn,5 mis ago Revert "Don't add segfault handler in interpreter mode" (PR #574 o dolphin-emu)
4.0-2049 10 blwyddyn,5 mis ago Introduce the revised coding style. (PR #410 o lioncash)
4.0-2047 10 blwyddyn,5 mis ago VideoCommon: Get rid of an snprintf call in VideoConfig.cpp (PR #571 o lioncash)
4.0-2045 10 blwyddyn,5 mis ago AVIDump: use new ffmpeg/libav API (PR #362 o Tilka)
4.0-2038 10 blwyddyn,5 mis ago Don't add segfault handler in interpreter mode (PR #328 o Tilka)
4.0-2034 10 blwyddyn,5 mis ago Clean up the DSP disassembler a little. (PR #547 o lioncash)
4.0-2032 10 blwyddyn,5 mis ago Changed lingering header include guards to pragma once. (PR #546 o workhorsy)
4.0-2030 10 blwyddyn,5 mis ago VideoCommon: Cache native vertex formats (PR #463 o degasus)