4.0-2684 10 blwyddyn,4 mis ago Rewrite GLInterface (PR #764 o magcius)
4.0-2664 10 blwyddyn,4 mis ago msvc: skip copying Data dir and precompiled dlls to Binary dir if they are already there (unless the source files are newer). (PR #848 o shuffle2)
4.0-2662 10 blwyddyn,4 mis ago DolphinWX: Use the typesafe equivalents for declaring wx event types (PR #826 o lioncash)
4.0-2660 10 blwyddyn,4 mis ago misc improvements for msvc build. -Werror for msvc! (PR #833 o shuffle2)
4.0-2651 10 blwyddyn,4 mis ago Core: Fix vertical alignment of a table in DSPTables.cpp (PR #835 o lioncash)
4.0-2649 10 blwyddyn,4 mis ago JIT: cleanup unnecessary immedate size-checking logic (PR #831 o FioraAeterna)
4.0-2647 10 blwyddyn,4 mis ago JIT: avoid saving the PC on every store (PR #807 o FioraAeterna)
4.0-2645 10 blwyddyn,4 mis ago Improve performance of CR functions in JIT64 (PR #746 o FioraAeterna)
4.0-2641 10 blwyddyn,4 mis ago DSP cleanup (PR #792 o booto)
4.0-2638 10 blwyddyn,4 mis ago Removed warnings by explicitly casting to `u8` for controllers (PR #803 o ChuckRozhon)
4.0-2636 10 blwyddyn,4 mis ago Windows: Enable /Zc:rvalueCast solution-wide. (PR #830 o shuffle2)
4.0-2634 10 blwyddyn,4 mis ago Qualcomm fixed screen rotation in their latest v66 development drivers. (PR #829 o Sonicadvance1)
4.0-2632 10 blwyddyn,4 mis ago Rewrite raw memcard threading code. Fixes issue 7484. (PR #778 o shuffle2)
4.0-2628 10 blwyddyn,4 mis ago Fixes PP-shaders on !Mesa targets. (PR #827 o Sonicadvance1)
4.0-2626 10 blwyddyn,4 mis ago Fixed depth matrix shaders in OpenGL and Direct3D to be more precise. (PR #823 o KScorp)
4.0-2624 10 blwyddyn,4 mis ago Small OGL cleanup (PR #790 o lioncash)
4.0-2620 10 blwyddyn,4 mis ago x64Emitter: refactor to support longer opcodes (PR #825 o FioraAeterna)
4.0-2618 10 blwyddyn,4 mis ago JIT: flush *after* the merged branch, not before (PR #822 o FioraAeterna)
4.0-2616 10 blwyddyn,4 mis ago Remove a couple unneeded includes from Movie.cpp. (PR #820 o RachelBryk)
4.0-2614 10 blwyddyn,4 mis ago Get rid of instances of "using namespace std;" in the project (PR #767 o lioncash)