4.0-4488 10 blwyddyn ago Removed the DSP LLE on separate thread option. (PR #1437 o skidau)
4.0-4484 10 blwyddyn ago TLB cache fixes (PR #1654 o skidau)
4.0-4480 10 blwyddyn ago Moved projection epsilon back to g_fProjectionMatrix[15] (PR #1656 o kayru)
4.0-4478 10 blwyddyn ago DiscIO: Remove some explicit deletes (PR #1652 o lioncash)
4.0-4476 10 blwyddyn ago FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer. (PR #1651 o Armada651)
4.0-4474 10 blwyddyn ago VideoCommon: fix include order
4.0-4473 10 blwyddyn ago Fix building with PCH disabled. (PR #1649 o rohit-n)
4.0-4471 10 blwyddyn ago Common: Add a built-in profiler (PR #1574 o degasus)
4.0-4469 10 blwyddyn ago FrameTools: Fix dimming of controller settings menu item (PR #1637 o lioncash)
4.0-4467 10 blwyddyn ago TLB: fix backwards exception check (PR #1644 o FioraAeterna)
4.0-4465 10 blwyddyn ago Vertex loader: optimize texmtx_write_float4 (PR #1622 o FioraAeterna)
4.0-4463 10 blwyddyn ago Fix building with PCH disabled. (PR #1648 o rohit-n)
4.0-4461 10 blwyddyn ago Aarch64 improvements (PR #1639 o Sonicadvance1)
4.0-4453 10 blwyddyn ago Jit: Remove unnecessary include (PR #1646 o lioncash)
4.0-4451 10 blwyddyn ago Added projection matrix epsilon that fixes depth clipping issues in some games (PR #1366 o kayru)
4.0-4448 10 blwyddyn ago JIT: remove unused flag. (PR #1645 o magumagu)
4.0-4446 10 blwyddyn ago D3D: Replaced shader-based depth range remap with viewport (PR #1392 o kayru)
4.0-4441 10 blwyddyn ago Fix Wii disc partitions (PR #1618 o JosJuice)
4.0-4436 10 blwyddyn ago Works around broken Intel Windows video drivers. (PR #1642 o Sonicadvance1)
4.0-4434 10 blwyddyn ago OGL: Don't use texture arrays for MSAA. (PR #1620 o Armada651)