3.5-1209 8 blwyddyn ago VertexShaderGen: Fix a small GLSL regression in emboss mapping.
3.5-1208 8 blwyddyn ago NetPlay: Updated the "Alert" text. Removed the "?" button as it was useless. Sorted the game lists. Made wider the player list.
3.5-1206 8 blwyddyn ago Update iso file cache version.
3.5-1205 8 blwyddyn ago Fixed split WBFS file size display. (probably) Fixed issue 6222.
3.5-1204 8 blwyddyn ago Track the real wiimote rumble state to drop outgoing rumble reports with no effect. This eliminates constant streams of reports in various games that constantly send audio reports. (Just Dance 2, DKCR...
3.5-1203 8 blwyddyn ago ogl: support glsl120
3.5-1202 8 blwyddyn ago ogl: one framebuffer per efb2tex texture
3.5-1201 8 blwyddyn ago Seriously, someone kill me.
3.5-1200 8 blwyddyn ago Kill me now.
3.5-1199 8 blwyddyn ago Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX.
3.5-1198 8 blwyddyn ago Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
3.5-1197 8 blwyddyn ago Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only).
3.5-1196 8 blwyddyn ago Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.
3.5-1195 8 blwyddyn ago Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found. Fixed issue 6215.
3.5-1194 8 blwyddyn ago D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL)
3.5-1193 8 blwyddyn ago Allow enabling memory card writes for netplay clients, instead of just the server.
3.5-1192 8 blwyddyn ago Allow disabling memory card writes in netplay.
3.5-1191 8 blwyddyn ago Apply re07a91930df0 to the software renderer.
3.5-1190 8 blwyddyn ago Bumped up the LLE period to 12600 as it seemed to be a bit more stable.
3.5-1189 8 blwyddyn ago Forced an exception check after an interrupt is generated by the DSP. Changed the timing back to 3ms/5ms periods, fixing the slowdown and garbled AX audio. Fixed Accurate VBeam emulation when DSP HLE...