4.0-611 7 blwyddyn,3 mis ago Added a check for a redundant mov in the fastmem writes code.
4.0-610 7 blwyddyn,3 mis ago TextureConverter: remove implicit int->float convertion
4.0-609 7 blwyddyn,3 mis ago Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 7 blwyddyn,3 mis ago Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 7 blwyddyn,3 mis ago Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 7 blwyddyn,3 mis ago OGL: remove masking from streambuffer
4.0-605 7 blwyddyn,3 mis ago VideoCommon: disable efb access + perf querys on cph thread
4.0-604 7 blwyddyn,3 mis ago Do not fastmem addresses that were constant propagated
4.0-603 7 blwyddyn,4 mis ago Code cleanup
4.0-602 7 blwyddyn,4 mis ago NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 7 blwyddyn,4 mis ago Fix copy and paste error in BootManager.cpp.
4.0-600 7 blwyddyn,4 mis ago Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 7 blwyddyn,4 mis ago Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 7 blwyddyn,4 mis ago Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 7 blwyddyn,4 mis ago [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 7 blwyddyn,4 mis ago D3D: Verbosify an error message.
4.0-595 7 blwyddyn,4 mis ago OpenGL: fix scaled efb2ram copys
4.0-594 7 blwyddyn,4 mis ago Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.
4.0-593 7 blwyddyn,4 mis ago Fix the Zelda: The Wind Waker heat effect glitch.
4.0-592 7 blwyddyn,4 mis ago OpenGL: use shader 420pack if available to staticly bind ubo location