5.0-15723 2 flynedd,11 mis ago GDB Stub: Fix the id of the registers returned by p and P packets (PR #10298 o aldelaro5)
5.0-15721 2 flynedd,11 mis ago GDB Stub: add support for various query packets (PR #10299 o aldelaro5)
5.0-15719 2 flynedd,11 mis ago MemArena: Cleanup & interface changes for safer memory mapping. (PR #10277 o AdmiralCurtiss)
5.0-15716 2 flynedd,11 mis ago DolphinQt: Fix generation of /external:I flags (PR #10302 o RA-Kooi)
5.0-15714 2 flynedd,11 mis ago GameSettings: Japanese version of Pokémon Battle Revolution does not support widescreen. (PR #10304 o AdmiralCurtiss)
5.0-15712 2 flynedd,11 mis ago GLES: Fix LOD bias int/float mismatch (PR #10314 o JosJuice)
5.0-15710 2 flynedd,11 mis ago Interpreter: Fix cycle counting inconsistency between debug mode and regular mode loops. (PR #10310 o AdmiralCurtiss)
5.0-15708 2 flynedd,11 mis ago Contributing.md: Mention Visual Studio formatting key combo (PR #10306 o Pokechu22)
5.0-15706 2 flynedd,11 mis ago PixelShaderGen: Use LOD bias when sampling texture on Metal and OpenGL ES (PR #10292 o OatmealDome)
5.0-15701 2 flynedd,11 mis ago Config: Port FifoPlayer setting to new config system. (PR #10305 o AdmiralCurtiss)
5.0-15699 2 flynedd,11 mis ago Jit64: Make paired loads always safe (PR #10288 o JosJuice)
5.0-15697 2 flynedd,11 mis ago GeomeryShaderGen: Set gl_ClipDistance on Vulkan as well as OpenGL (PR #10286 o Pokechu22)
5.0-15695 2 flynedd,11 mis ago FifoPlayer: Wait after clearing the screen (PR #10273 o Pokechu22)
5.0-15692 2 flynedd,11 mis ago Config: Port CPU overclock setting to new config. (PR #10293 o AdmiralCurtiss)
5.0-15688 2 flynedd,11 mis ago Config: Port GameList settings to new config system. (PR #10296 o AdmiralCurtiss)
5.0-15686 2 flynedd,11 mis ago Android: Make WFS directory configurable (PR #10282 o JosJuice)
5.0-15684 2 flynedd,11 mis ago Memmap: Replace some GetPointer calls (PR #10283 o JosJuice)
5.0-15682 2 flynedd,11 mis ago LightingShaderGen: Make s_lighting_struct not inline (PR #10281 o Pokechu22)
5.0-15680 2 flynedd,11 mis ago TextureConverterShaderGen: Set alpha to 1 on intensity formats if EFB lacks alpha (PR #10279 o Pokechu22)
5.0-15676 2 flynedd,11 mis ago VideoCommon: Support shader logic ops on Metal (Apple GPUs) and OpenGL ES (PR #10215 o OatmealDome)