5.0-16778 2 flynedd,6 mis ago Debugger MemoryViewWidget: Allow direct editing of memory cells. (PR #10794 o TryTwo)
5.0-16776 2 flynedd,6 mis ago RegisterWidget: Fix crash when right-clicking when there is no selected cell (PR #10800 o Pokechu22)
5.0-16774 2 flynedd,6 mis ago Resolve Linux GCC Warnings (PR #10624 o Minty-Meeo)
5.0-16772 2 flynedd,6 mis ago Resolve additional warnings generated by clang (PR #10803 o Zopolis4)
5.0-16769 2 flynedd,6 mis ago More Graphics Mods Fixes (PR #10801 o iwubcode)
5.0-16766 2 flynedd,6 mis ago Translation resources sync with Transifex
5.0-16765 2 flynedd,6 mis ago VideoCommon: fix projection graphics mod affecting more than intended (PR #10796 o iwubcode)
5.0-16763 2 flynedd,6 mis ago Introducing a 'GraphicsMod' system for creators (PR #10518 o iwubcode)
5.0-16746 2 flynedd,6 mis ago Socket: Fix some non-blocking connect edge cases (PR #10700 o sepalani)
5.0-16741 2 flynedd,6 mis ago ControllerEmu: Allow changing the target gate radius of octagon sticks. (PR #10682 o jordan-woyak)
5.0-16737 2 flynedd,6 mis ago BS2Emu: Set HID0/1/2/4 and MSR with correct default values (PR #10746 o Pokechu22)
5.0-16734 2 flynedd,6 mis ago DSPHLE: Properly reflect initial halt state in mail handler (PR #10785 o Pokechu22)
5.0-16732 2 flynedd,6 mis ago DSPHLE: Add variables in CMailHandler to savestate. (PR #10784 o AdmiralCurtiss)
5.0-16730 2 flynedd,6 mis ago DSPHLE: Add HLE version of libasnd ucode and fix build error (PR #10782 o Pokechu22)
5.0-16726 2 flynedd,6 mis ago VideoCommon: Better shader names (PR #10752 o tellowkrinkle)
5.0-16722 2 flynedd,6 mis ago DSPHLE: Handle mail more accurately (PR #10761 o Pokechu22)
5.0-16715 2 flynedd,6 mis ago VideoCommon: Fix SSBO layout and remove associated "bug" (PR #10760 o tellowkrinkle)
5.0-16713 2 flynedd,6 mis ago DSPHLE: Move CDD1 constants to UCodes.h (PR #10753 o Pokechu22)
5.0-16711 2 flynedd,6 mis ago windows: detect and warn if running x64 dolphin on arm64 (PR #10758 o shuffle2)
5.0-16709 2 flynedd,6 mis ago Increase accuracy of DSP initialization process (PR #10732 o Pokechu22)