5.0-16746 2 flynedd,5 mis ago Socket: Fix some non-blocking connect edge cases (PR #10700 o sepalani)
5.0-16741 2 flynedd,5 mis ago ControllerEmu: Allow changing the target gate radius of octagon sticks. (PR #10682 o jordan-woyak)
5.0-16737 2 flynedd,5 mis ago BS2Emu: Set HID0/1/2/4 and MSR with correct default values (PR #10746 o Pokechu22)
5.0-16734 2 flynedd,5 mis ago DSPHLE: Properly reflect initial halt state in mail handler (PR #10785 o Pokechu22)
5.0-16732 2 flynedd,5 mis ago DSPHLE: Add variables in CMailHandler to savestate. (PR #10784 o AdmiralCurtiss)
5.0-16730 2 flynedd,5 mis ago DSPHLE: Add HLE version of libasnd ucode and fix build error (PR #10782 o Pokechu22)
5.0-16726 2 flynedd,5 mis ago VideoCommon: Better shader names (PR #10752 o tellowkrinkle)
5.0-16722 2 flynedd,5 mis ago DSPHLE: Handle mail more accurately (PR #10761 o Pokechu22)
5.0-16715 2 flynedd,5 mis ago VideoCommon: Fix SSBO layout and remove associated "bug" (PR #10760 o tellowkrinkle)
5.0-16713 2 flynedd,5 mis ago DSPHLE: Move CDD1 constants to UCodes.h (PR #10753 o Pokechu22)
5.0-16711 2 flynedd,5 mis ago windows: detect and warn if running x64 dolphin on arm64 (PR #10758 o shuffle2)
5.0-16709 2 flynedd,5 mis ago Increase accuracy of DSP initialization process (PR #10732 o Pokechu22)
5.0-16704 2 flynedd,5 mis ago VideoCommon: Don't add garbage to shader uids in debug builds (PR #10755 o tellowkrinkle)
5.0-16702 2 flynedd,5 mis ago msbuild: add pch for dolphinqt (PR #10772 o shuffle2)
5.0-16700 2 flynedd,5 mis ago Enhance DSPAssemblyTest, and fix various DSPTool bugs discovered while doing so (PR #10750 o Pokechu22)
5.0-16682 2 flynedd,5 mis ago IP/Top: Expand host nameserver usage (PR #10774 o spotlightishere)
5.0-16679 2 flynedd,5 mis ago Replace Cpp11 with Latest in .clang-format (PR #10773 o Zopolis4)
5.0-16677 2 flynedd,5 mis ago Translation resources sync with Transifex
5.0-16676 2 flynedd,5 mis ago Qt/MemoryViewWidget: Don't elide text (PR #10770 o Pokechu22)
5.0-16674 2 flynedd,5 mis ago DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF (PR #10723 o Pokechu22)