5.0-16914 2 flynedd,5 mis ago NetworkCaptureLogger: Add GameCube BBA support (PR #10833 o sepalani)
5.0-16912 2 flynedd,5 mis ago DolphinQt: Make SD sync strings look nicer (PR #10860 o OatmealDome)
5.0-16909 2 flynedd,5 mis ago InputCommon: Get rid of static strings. (PR #10857 o AdmiralCurtiss)
5.0-16907 2 flynedd,5 mis ago Free Look: Add background input setting (disabled by default) (PR #10843 o Pokechu22)
5.0-16905 2 flynedd,5 mis ago Fix CMake Windows build after SDL merge. (PR #10840 o AdmiralCurtiss)
5.0-16901 2 flynedd,5 mis ago VideoCommon: Remember to flush command buffers after multiple EFB copies (PR #10777 o tellowkrinkle)
5.0-16899 2 flynedd,5 mis ago VideoCommon: Clear backend_info before populating (PR #10842 o tellowkrinkle)
5.0-16897 2 flynedd,5 mis ago Add bloom definitions for Sonic Colors (PR #10837 o SilentHeII)
5.0-16895 2 flynedd,5 mis ago DiscIO/VolumeVerifier: Avoid out-of-bounds reads on trimmed Wii ISOs. (PR #10838 o AdmiralCurtiss)
5.0-16893 2 flynedd,5 mis ago VideoCommon: Properly mask fbfetch logic op emulation (PR #10841 o tellowkrinkle)
5.0-16891 2 flynedd,5 mis ago Wii SD Card Folder Syncing (PR #10590 o AdmiralCurtiss)
5.0-16875 2 flynedd,5 mis ago Add Bloom Definitions for Sin and Punishment 2 (PR #10822 o SilentHeII)
5.0-16873 2 flynedd,5 mis ago MsgHandler: Add a check for libfmt version to fix build with libfmt-9 (PR #10825 o Rudolchr)
5.0-16871 2 flynedd,5 mis ago Common/Network+BBA/Builtin: Cleanup (PR #10831 o sepalani)
5.0-16861 2 flynedd,5 mis ago ControllerInterface: Add support for motion and rumble to SDL backend (PR #10561 o shuffle2)
5.0-16853 2 flynedd,5 mis ago Common: Fix CountTrailingZeros for weird compilers (PR #10832 o tellowkrinkle)
5.0-16851 2 flynedd,5 mis ago VideoCommon: Fix ubershaders on MoltenVK Intel (PR #10749 o tellowkrinkle)
5.0-16848 2 flynedd,5 mis ago Arm64Emitter: Simplify LogicalImm logic (PR #10807 o merryhime)
5.0-16843 2 flynedd,5 mis ago Fix CMake Windows build after #10673 (HLSL from SPIRV). (PR #10829 o AdmiralCurtiss)
5.0-16840 2 flynedd,5 mis ago ShaderCompiler: Use compute shader header in compute shaders (PR #10830 o OatmealDome)