4.0-440 9 blwyddyn,6 mis ago PixelShaderGen: Use integer math for indirect texture coords.
4.0-439 9 blwyddyn,6 mis ago PixelShaderGen: Use integer math for sampling textures.
4.0-438 9 blwyddyn,6 mis ago PixelShaderGen: Use integer math for alpha testing.
4.0-437 9 blwyddyn,6 mis ago PixelShaderGen: Make SampleTexture static inline.
4.0-436 9 blwyddyn,6 mis ago OGL: Force highp for integers.
4.0-396 9 blwyddyn,6 mis ago PixelShaderGen: Fix two mistakes from revision 275c02adc33a7ba452833b5edb8216622d602d41.
4.0-395 9 blwyddyn,6 mis ago PixelShaderGen: Define idot for int4 vectors, too.
4.0-394 9 blwyddyn,6 mis ago VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore.
4.0-393 9 blwyddyn,6 mis ago PixelShaderGen: Use integer math for z textures.
4.0-392 9 blwyddyn,6 mis ago PixelShaderGen: Fix a small issue.
4.0-391 9 blwyddyn,6 mis ago PixelShaderGen: Workaround issues on Nvidia GPUs by disabling depth overflow emulation.
4.0-390 9 blwyddyn,6 mis ago PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-389 9 blwyddyn,6 mis ago Fix LightingShaderGen multiplying by wrong types.
4.0-388 9 blwyddyn,6 mis ago LightingShaderGen: Perform more lighting calculations with integers.
4.0-387 9 blwyddyn,6 mis ago LightingShaderGen: Perform some lighting calculations with integers.
4.0-386 9 blwyddyn,6 mis ago ShaderGen: Store material uniforms as integers.
4.0-385 9 blwyddyn,6 mis ago ShaderGen: Store light color uniforms as integers.
4.0-384 9 blwyddyn,6 mis ago PixelShader: Store fog color as an integer.
4.0-383 9 blwyddyn,6 mis ago PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-382 9 blwyddyn,6 mis ago PixelShaderGen: Change the "alpha" uniform to use integers.