5.0-16704 11 mis,2 wythnos ago VideoCommon: Don't add garbage to shader uids in debug builds (PR #10755 o tellowkrinkle)
5.0-16702 11 mis,2 wythnos ago msbuild: add pch for dolphinqt (PR #10772 o shuffle2)
5.0-16700 11 mis,2 wythnos ago Enhance DSPAssemblyTest, and fix various DSPTool bugs discovered while doing so (PR #10750 o Pokechu22)
5.0-16682 11 mis,2 wythnos ago IP/Top: Expand host nameserver usage (PR #10774 o spotlightishere)
5.0-16679 11 mis,2 wythnos ago Replace Cpp11 with Latest in .clang-format (PR #10773 o Zopolis4)
5.0-16677 11 mis,2 wythnos ago Translation resources sync with Transifex
5.0-16676 11 mis,2 wythnos ago Qt/MemoryViewWidget: Don't elide text (PR #10770 o Pokechu22)
5.0-16674 11 mis,2 wythnos ago DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF (PR #10723 o Pokechu22)
5.0-16672 11 mis,2 wythnos ago DSPLLE: Don't log when DIRQ is set to 0 (PR #10767 o Pokechu22)
5.0-16670 11 mis,2 wythnos ago Re-run code formatting after update to Android Studio 2022.2 (PR #10769 o JosJuice)
5.0-16668 11 mis,3 wythnos ago Rename FPS_REFRESH_INTERVAL in VideoCommon/FPSCounter (PR #10764 o shepgoba)
5.0-16666 11 mis,3 wythnos ago Improve libusb error logging (PR #10729 o Pokechu22)
5.0-16659 11 mis,3 wythnos ago ResourcePack: Avoid crashes on invalid packs during Init(). (PR #10520 o AdmiralCurtiss)
5.0-16657 11 mis,3 wythnos ago updater: use new platform id for win-arm64 (PR #10759 o shuffle2)
5.0-16655 11 mis,3 wythnos ago InputCommon: SDL 2.0.22 init crash workaround (PR #10748 o tellowkrinkle)
5.0-16653 11 mis,3 wythnos ago Qt/GameCubePane: Fix swapping memory cards mid-emulation. (PR #10756 o AdmiralCurtiss)
5.0-16651 11 mis,3 wythnos ago Fix creation of rvz with > 2mb chunk size (PR #10743 o tellowkrinkle)
5.0-16649 11 mis,3 wythnos ago Improve incremental build time for Xcode projects (PR #10742 o tellowkrinkle)
5.0-16646 11 mis,3 wythnos ago Raw Memory Card Path handling unification and consistency fixes. (PR #10587 o AdmiralCurtiss)
5.0-16641 11 mis,3 wythnos ago Have audio dumps apply volume (PR #10735 o CasualPokePlayer)