4.0-4742 9 blwyddyn,3 mis ago Work around broken Android garbage. (PR #1732 o Sonicadvance1)
4.0-4740 9 blwyddyn,3 mis ago FramebufferManager: Support resolving a multi-layered EFB (PR #1720 o Armada651)
4.0-4736 9 blwyddyn,3 mis ago OGL: Fix OGL3 with stereo enabled (PR #1738 o degasus)
4.0-4733 9 blwyddyn,3 mis ago GeometryShaderManager: Set stereo parameters in a SetConstants() call. (PR #1734 o Armada651)
4.0-4731 9 blwyddyn,3 mis ago Remove some gotos. (PR #1486 o rohit-n)
4.0-4728 9 blwyddyn,3 mis ago DVDInterface: Tweak speeds (PR #1633 o JosJuice)
4.0-4726 9 blwyddyn,3 mis ago JIT: free up a register by eliminating RCODE_POINTERS (PR #1703 o FioraAeterna)
4.0-4724 9 blwyddyn,3 mis ago Make WII_IPC_HLE_Device_DI call DVDInterface (PR #1634 o JosJuice)
4.0-4722 9 blwyddyn,3 mis ago OGL: don't clear the stencil buffer (PR #1737 o degasus)
4.0-4720 9 blwyddyn,3 mis ago VideoCommon: Handle wireframe mode in the geometry shader. (PR #1716 o Armada651)
4.0-4715 9 blwyddyn,3 mis ago De-memsetify Wii_SSL and fix segfault. (PR #1704 o phire)
4.0-4713 9 blwyddyn,3 mis ago Remove the one commit (as far as I can tell) by soreau that added nontrivial material still in the tree (PR #1730 o comex)
4.0-4711 9 blwyddyn,3 mis ago Corrected the buffer that is used by the GCAdapter thread. (PR #1712 o skidau)
4.0-4708 9 blwyddyn,3 mis ago OGL: Disable geometry shaders on Intel's Windows drivers due to broken interface blocks. (PR #1722 o Armada651)
4.0-4706 9 blwyddyn,3 mis ago Fixes Adreno 400 performance. (PR #1721 o Sonicadvance1)
4.0-4703 9 blwyddyn,3 mis ago VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_language_420pack is supported. (PR #1717 o Armada651)
4.0-4701 9 blwyddyn,3 mis ago VideoCommon: Add in/out qualifiers to centroid storage qualifier. (PR #1715 o Armada651)
4.0-4699 9 blwyddyn,3 mis ago VideoCommon: Merge LineGeometryShader into GeometryShaderGen. (PR #1706 o Armada651)
4.0-4674 9 blwyddyn,3 mis ago Video Software Vertex Loader (PR #1669 o degasus)
4.0-4672 9 blwyddyn,3 mis ago D3D: Fixed D3D validation error during EFB to texture copy (PR #1689 o kayru)