3.5-1565 7 blwyddyn ago Disable encryption when checking Wiimote extension for scan. This is for when we are checking if it is a Balance Board.
3.5-1564 7 blwyddyn ago Add ability to dump Balance Board data to local udp port. This probably won't work on Mac...
3.5-1563 7 blwyddyn ago Fix vendor retrieval for Tegra in VideoOGL.
3.5-1562 7 blwyddyn ago Fix a case where a boolean check (vector.empty()) was used when a clear (vector.clear()) was intended in ExpressionParser.cpp.
3.5-1561 7 blwyddyn ago ShaderGen: Use u8 as uid storage base type. Fixes an off-by-one error introduced in revision bdc28106eed0 that caused some lighting issues.
3.5-1560 7 blwyddyn ago Misc cleanup and fixes for some of the bad code i've written.
3.5-1559 7 blwyddyn ago Add hotkeys for save/load state to/from file.
3.5-1558 7 blwyddyn ago VertexShaderGen: Fix a potential bug where vertex shader uids don't change when pixel lighting is toggled.
3.5-1557 7 blwyddyn ago VertexShaderGen: Fix a dumb regression from revision f524312fd17e.
3.5-1552 7 blwyddyn ago InputConfigDiag: Put the colon after the device name
3.5-1551 7 blwyddyn ago Merge branch 'shader-uids-awesome-after-hours'.
3.5-1545 7 blwyddyn ago ExpressionParser: Search for control names first
3.5-1544 7 blwyddyn ago [Android] Support clicking on games in the folder browser to add the folder currently in. Mostly for derps that keep trying to run the game from the folder browser.
3.5-1543 7 blwyddyn ago fix opengl debug build on win32
3.5-1542 7 blwyddyn ago DInputJoystick: Fix compile
3.5-1541 7 blwyddyn ago DInputJoystick: Always exclude XInput
3.5-1540 7 blwyddyn ago Merge branch 'expression-parser-barewords'
3.5-1536 7 blwyddyn ago [Android] Disable OpenGL ES 3 EGL bit. This is due to drivers complaining(Which they should do) when they don't support GLES3. Qualcomm drivers don't care about it being ES2 or ES3 bit anyway. Intel d...
3.5-1535 7 blwyddyn ago only provide ES2_compatibility workaround for non gles devices
3.5-1534 7 blwyddyn ago [Android] Actually copy Dolphin.ini correctly...