4.0-1586 7 blwyddyn,8 mis ago SW backend: use VideoCommon XFRegisters struct. (PR #269 o magumagu)
4.0-1581 7 blwyddyn,8 mis ago make IOCTL_SO_GETHOSTID more accurate on Windows (PR #374 o ToadKing)
4.0-1577 7 blwyddyn,8 mis ago Video backends: fix behavior of "konst" TEV inputs. (PR #368 o magumagu)
4.0-1575 7 blwyddyn,8 mis ago VertexLoaderManager: Remove unused function. (PR #375 o degasus)
4.0-1573 7 blwyddyn,8 mis ago OGL/VertexManager: Remove unused variable. (PR #366 o Jezze)
4.0-1571 7 blwyddyn,8 mis ago Opcode decoding: 0xC0 isn't a valid command. (PR #354 o magumagu)
4.0-1569 7 blwyddyn,8 mis ago Add a std::make_unique implementation (Common/StdMakeUnique.h) (PR #351 o Tilka)
4.0-1564 7 blwyddyn,8 mis ago D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds. (PR #359 o shuffle2)
4.0-1562 7 blwyddyn,8 mis ago Add japanese strings (PR #358 o SeannyM)
4.0-1560 7 blwyddyn,8 mis ago Move the header guard before the includes in VideoCommon's Statistics.h (PR #341 o lioncash)
4.0-1558 7 blwyddyn,8 mis ago [Android] Change default EFB copy method from disabled to texture. (PR #349 o Sonicadvance1)
4.0-1556 7 blwyddyn,8 mis ago Adds support for the PP shaders in the Android UI. (PR #346 o Sonicadvance1)
4.0-1554 7 blwyddyn,8 mis ago Fixes our post processing shaders so they work under OpenGL ES 3.0 (PR #348 o Sonicadvance1)
4.0-1552 7 blwyddyn,8 mis ago Revert "x64FPURoundMode: always set x87 precision" (PR #357 o shuffle2)
4.0-1550 7 blwyddyn,8 mis ago Jit64: implement tw/twi more accurately (PR #335 o Tilka)
4.0-1548 7 blwyddyn,8 mis ago [windows] Fix debug build memory leaks. (PR #352 o shuffle2)
4.0-1546 7 blwyddyn,8 mis ago Shader cleanup (PR #185 o degasus)
4.0-1535 7 blwyddyn,8 mis ago GCMemcard: fix edge case of adding to a fragmented memcard. (PR #330 o LPFaint99)
4.0-1533 7 blwyddyn,8 mis ago XFB width/height handling fixes (PR #336 o magumagu)
4.0-1529 7 blwyddyn,8 mis ago OpenGL: delete unused function parameter in TextureConverter. (PR #339 o magumagu)