5.0-19643 9 mis,2 wythnos ago Fix white bars in Ice Age 2: The Meltdown (GC) (PR #11947 o InfoManiac742)
5.0-19641 9 mis,2 wythnos ago Android: Fix overlay d-pad (PR #11925 o JosJuice)
5.0-19638 9 mis,2 wythnos ago Common: Convert BlockingLoop::StopMode to enum class (PR #11941 o Dentomologist)
5.0-19636 9 mis,2 wythnos ago VideoCommon: don't reject game textures which have the wrong size (PR #11930 o iwubcode)
5.0-19634 9 mis,2 wythnos ago Common: Move DebugInterface.h into Core (PR #11940 o lioncash)
5.0-19632 9 mis,2 wythnos ago Remove NKit data when extracting a GCN/Wii disc volume (PR #11863 o Minty-Meeo)
5.0-19630 9 mis,2 wythnos ago BreakpointDialog: Mark breakpoint help text as translatable (PR #11939 o lioncash)
5.0-19628 9 mis,2 wythnos ago ParallelProgressDialog: Initialize all data members (PR #11938 o lioncash)
5.0-19625 9 mis,2 wythnos ago SkylanderPortalWindow: Detranslate unnecessary strings (PR #11937 o lioncash)
5.0-19623 9 mis,3 wythnos ago InfinityBaseWindow: Remove unnecessary system instance accessor (PR #11936 o lioncash)
5.0-19621 9 mis,3 wythnos ago Android: Fix use of deprecated JVM flag (PR #11931 o t895)
5.0-19619 9 mis,3 wythnos ago Improve stack frames for profilers (PR #10976 o TellowKrinkle)
5.0-19615 9 mis,3 wythnos ago Android: Fix Adrenotools in release builds (PR #11928 o K0bin)
5.0-19613 9 mis,3 wythnos ago Android: Check file name extensions locale-independently (PR #11927 o JosJuice)
5.0-19611 9 mis,3 wythnos ago Implement loading custom drivers on Android (PR #11867 o K0bin)
5.0-19608 9 mis,3 wythnos ago Android: Convert "fragments" package to Kotlin (PR #11921 o t895)
5.0-19603 9 mis,3 wythnos ago Common:AGL: Support making temporary contexts from the main thread (PR #11917 o TellowKrinkle)
5.0-19601 9 mis,3 wythnos ago VideoBackends:Metal: Enable shouldMaximizeConcurrentCompilation when available (PR #11911 o TellowKrinkle)
5.0-19599 9 mis,3 wythnos ago Qt: Add float config tooltip slider (PR #11900 o Filoppi)
5.0-19597 9 mis,3 wythnos ago OpenGL: Check the list of supported AA modes instead of hardcoding (PR #11699 o Pokechu22)