This past October, Dolphin turned 20 years old since its initial release to the public as an experimental GameCube emulator. It's been a long ride, with twists and turns. I don't know if anyone back in 2003 expected Dolphin not only to still be under active development 20 years later, but to also support the GameCube's successor in the Wii.
You might be wondering, where is all the pageantry? The honest truth is that things aren't ready yet. We have a few massive changes on the horizon that we wanted to be …
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As we hit the holiday season, our Progress Report might be considered a bit late. A two month report became a three month report as we realized just how much work we had to catch up on. While the usual summer burst of activity didn't come, it seems instead everyone poured their time in throughout the autumn months! There's so many features, performance improvements, quality of life updates, and more that had to be considered.
We're going to have to skip out on some of the smaller updates this time around because …
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It's the beginning of the month and time for another Dolphin Progress Report! ...That line doesn't exactly work when it's midway through the month, huh? This Progress Report ended up being a very technically challenging report to write with several huge rabbit holes that go through the history of Dolphin and the games themselves. The first rabbit hole showcases TMEM, the GameCube and Wii's texture cache. Dolphin's approach to emulating this bit of the hardware has been to effectively ignore it exists. Trying to even begin to rectify the problems with …
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Welcome to the Dolphin Progress Report for December 2020 and January 2021! Things ended up running a little behind for this report due to some technical details that we needed to hammer out for a few of these entries. We on the blog team are familiar with the emulator, however there are a lot of technical details that are simply beyond our expertise. Going from things like the AArch64 JIT to GUI changes to IOS updates to game patches that go into low-level hardware behavior is enough to make anyone's head …
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The past two months have been quite busy with a lot of features and fixes spread out between a lot of contributors, new and old. It's only fitting then that we've seen some important fixes for ancient bugs and new ideas bringing in new features. Even if the game you've been playing is already running fine, developers are hard at work coming up with ways to make things even better. Take for instance a new infrastructure that allows Custom Texture Packs to customize what controls show up in games depending on …
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Kept you waiting, huh? This summer we had our longest break since we started writing these Progress Reports. Some other obligations came up and a bit of a lull in development gave us the opportunity to postpone things for an extra month. As it turned out, pushing things back might have been a bad idea, as the floodgates opened and now there's a gigantic backlog spanning three months to get through! To put things into perspective, since our last Progress Report, the last Nintendo Wii games were released, Dolphin Android had …
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It feels like it's been some time since we've had actually had a monthly Progress Report. This is because there haven't been as many major changes landing, making it harder to fill out a substantial article. That isn't to say that things have slowed down, these smaller changes increase the quality of life for users and add up, especially when jumping from older builds to the latest. However, these changes are a lot harder to show and feature in a Progress Report compared to things that actually affect the core emulation …
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We understand that the past few months have been trying for many of us across the world. Something like this can make what you do feel so very small in the grand scheme of things. Everyone has their ways of coping with isolation, using the internet, games, emulation, and much more as forms of entertainment to keep spirits up. To those of you relying on Dolphin Emulator, we hope that Dolphin Emulator makes your day a little brighter in these trying times.
In this Progress Report, you'll find that we've got …
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One of the most enjoyable parts about being a part of emulation is seeing the classic gaming community use the tools we provide to find hidden bits of joy that would be impossible to reach otherwise. Freelook has found secret after secret hidden away just off-screen, and there's even a youtube series that focuses entirely on them! Savestates basically made speedrunning and TASing possible, allowing for quick testing of routes and sequence breaks to push games to their limits. But communities can go far beyond that, with tools now allowing …
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